Procedural Human
"Crafting Characters at Scale: Phase One - Fueling Art Directable Iterative Research with a Machine Learning Pipeline."
- Art Department Art Director Lead - Jon Hanzelka
"A Skinned Multi-Person Linear Model: (SMPL is a realistic 3D model of the human body that is based on skinning and blend shapes and is learned from thousands of 3D body scans. This site provides resources to learn about SMPL, including example FBX files with animated SMPL models, and code for using SMPL in Python, Maya and Unity.) - Human Model."
- https://smpl.is.tue.mpg.de/
"Visual Effects Techniques - R&D - Proof of Concept - Automation - Ground Truth."
"Efficiency Unleashed: Thousands of Trained Data Hours, Real-Time Production Techniques - Economically."
"Software - DCC: SMPL - SMPL -X - Maya - Blender - Marvelous Designer - Marmoset Toolbag - Mari - Substance Painter - Substance Designer."
"Hair - Phase One: Maya X-Gen - Splines Converted to Hair Cards - Shared UV Layouts - Material Presets."
"Hair - Phase Two: Houdini - Splines - Simulated with Physics - Houdini PDG - USD-Solaris."
"Clothing - Phase One: Marvelous Designer - Height Mapping - Maya Arnold Composting - Material Layering - Tops, Bottoms and Shoes for Scale."
"Clothing - Pipeline: Future Proofing - Marvelous Designer Patterns Devlopment - Re-Deployed as Geo for Simulating Garments."
"Clothing - Phase Two: Houdini - Geo - PDG - Simulation - Physics - Solaris, USD."
"Collaborating with Microsoft Cambridge: Tailoring Solutions for Diverse Customer Demands." |
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"Erroll Wood Unveils: Where Creative Vision Meets the Power of a Seamless Pipeline in Action."
"Film and Editorial - Generated Multiple Marketing Videos and Animations to Begin Promoting Synthetics as a Service."
"A Focused Implementation: The HoloLens Journey - Customer Case Studies with Eye-Tracking Precision."
"R&D Phase before each Manufacturing Run - Quality Control - Camera - LED Light - Placement for Headset Comfort."
"Procedural Iris Pattern, Color, Pupil Dilation, Eye Dart, Gaze Tracking and Eyelash Occlusion."
"Procedural Non-Biased Character Eye and Eyelid Shape for Training Diversity."
R&D Blend Shape face morph setup
"Seamless Precision and Diversity: Hand Tracking with focus on Anatomy."
"Skin Type - Personal Accessories such as Rings, Watches, Scars, Tattoo's, Amputee"
"Animation - Specific Customer Training Needs - Motion Capture - Camer FOV and Backgrounds."
-Hand Tracking Lead - Technical Artist Kendall Robertson
"Phase Two - The Pipeline for Scale: Houdini for Production - USD Implementation with a More Robust Future Centric Pipeline."
"The Development of Custom HDA's to Quickly Generate Diverse Hair-Types - Optimize from Strands to Hair Cards if needed - Simulation."
-HDA development by Technical Artist Jacob Berrier.
"Pipeline for Scale: Worked Closely as Outsourcing Manager- Led a Team in Taiwan to Further Grow the Diverse Microsoft Human Libraries."
"Art Directing - Outsource Management."
"Library Sample: Houdini Hair Library Sample base on the User Friendly HDA - Allowing for One Artist to Quickly On-Board and Generate Grooms."
"Phase One Crowd Simulation: People Tracking - Simulated Hours of Multiple Camera Angle Rendering - Occlusion - Body Segmentation -Object ID - Diverse Background - Training Data Specific to Customer Needs."
"Aaron Bengtson - Technical Artist - Wrote a Sim Manager UI Controlling the Golaem Maya Plugin, Allowing for Easy On-Boarding Artist Not familiar with Animation or Crowd Simulations to Generate Data - Specific to Customer Needs with Custom Behaviors."
-RenderPeople - https://renderpeople.com/
-Golaem - https://golaem.com/
"Phase Two - Houdini Crowds: Aaron Bengtson Translated Phase One into Houdini with Even More Custom Control, Taking Advantage of the Phase Two Characters Utilizing Simulation and Physics."
"Environments - LIDAR: Synthetics as a Service - Custom Environments - Retail, Airports, Athletics, Nature, Industrial and Manufacturing."
"Marketing - Budgeting and Client Services: Synthetics as a Service - Manual - Customer Training - Custom Ai Product Deployment."